genfert.blogg.se

Battle fleet 2 gameplay
Battle fleet 2 gameplay










battle fleet 2 gameplay

The firing range for local calibers is from 3 to 4 thousand meters for ship calipers and 2 thousand for torpedoes. Silent reminds the notorious Angry Birds but to play is fun and most importantly – the results of shooting cannot be calculated for sure in advance. Often, it is possible to get through only the third or fourth time, and each gun turret has a maximum of 2 rounds for small calibers and one general shot for large calibers. We did not guess – we repeat the guidance taking into account the previous shot, the good on the map until the end of the turn is the point from the hit of the projectile. We point the weapon on the vector to the enemy and using the slider, “by eye” determine the expected range of the shot. And this is good, in our opinion, the decision is very successful for this kind of game. However, the dynamics of battles from this does not suffer.Īll who played in the first part of the Battle Fleet, immediately recognize the local “proprietary” interface for controlling the movement of ships and shooting. In this case, the number of shells is limited, which creates the need for additional consideration of decisions by the player. In turn, each of the combat installations has its own indicators of damage, range. Next to the ship, its “standard of living” is displayed, which, naturally, will decrease with each hit on the target and, ultimately, disappear with the ship sinking. Information about any ship (maximum speed, the radius of fire, cost, the number of combat sorties, captain’s surname) can be viewed by clicking the Stats button. Choosing a combat weapon and the optimal shooting location, it is necessary to estimate the distance to the enemy fleet from the radar parameters, aim at the angle of attack, calculate the acceleration of the projectile, and give the command “fire!”.

battle fleet 2 gameplay

In order for torpedoes, antiaircraft, and artillery warheads to hit the target, you have to strain a little. Opponents step by step make combat maneuvers off the coast of a certain territory (Australia, New Zealand and Fiji, Taiwan, Alaska, and Canada, etc.). All sectors, each move generate a different number of points of local prestige that are used for building ships. Each has two home sectors, where it is possible to build new ships and the loss of which will lead to defeat. Opponents begin on equal terms with divided in half (by number) sectors.

battle fleet 2 gameplay

The strategic map is divided into sectors, in some of which there are islands and on them, onshore art batteries and airfields are located. In addition, there is a possibility of multiplayer games (via the Internet and on one device). The Custom Battle mode allows the player to select certain types of ships and combat installations for a selected number of points. Quick Battle – a single game with randomly composed fleets. Players will have to create a fleet, control the territory surrounded by two opposing sides, defend themselves against attacks, and themselves deal crushing blows on enemy ships. At your disposal, there are 5 types of ships: battleships, cruisers, destroyers, frigates, and aircraft carriers. It is in these conditions unfolding events in the cross-platform game Battle Fleet 2. Confrontation of US warships with Japanese naval forces. The first part was remembered, first of all, for its fascination, realism and high detail of objects. Developers of the company “Capital j Media” managed to improve the step-by-step naval strategy Battle Fleet, which already enjoyed immense popularity among gamers.












Battle fleet 2 gameplay